Every move changes the map
Corners pop at two atoms, edges at three, center cells at four.
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A fast board game for friends, or for you against the computer. Tense until the last burst.
Corners pop at two atoms, edges at three, center cells at four.
Fill any seat with a computer opponent, or hand the device around the table.
One well-timed burst can erase a lead.
6×5
Tight, fast rounds.
9×6
Balanced pacing, the default preset.
12×8
Long matches with late-game collapses.